Close

Menu

Close

Pakistan Has 50 Million Mobile Gamers. Most Brands Are Advertising to Zero of Them.

Pakistan Has 50 Million Mobile Gamers. Most Brands Are Advertising to Zero of Them.

Mobile gaming in Pakistan reaches 50M+ players. Happy Ads shares why in-game audio and billboard ads outperform social formats for the 16–28 demographic — with real LTR data from the Cocomo campaign.

Mobile gaming in Pakistan reaches 50M+ players. Happy Ads shares why in-game audio and billboard ads outperform social formats for the 16–28 demographic — with real LTR data from the Cocomo campaign.

PAKISTAN HAS 50 MILLION MOBILE GAMERS. MOST BRANDS ARE ADVERTISING TO ZERO OF THEM.

Here's a demographic problem that most FMCG media plans ignore:


Pakistan's 16–28 male demographic — the Coke Studio core audience, the snack brand primary consumer, the telco acquisition target — doesn't watch linear TV. They skip pre-rolls. They're fluent in scrolling past sponsored content without processing it.


But they spend 2–4 hours a day playing mobile games.


And until very recently, you couldn't advertise to them while they were doing it. Now you can.


What In-Game Advertising Actually Is

There are two dominant formats:

In-Game Audio — audio ads that play during natural breaks in gameplay, like loading screens or between levels. The player can hear the ad but doesn't have to stop playing. Think of it as a radio spot for someone who's already holding their phone and paying attention to it.

In-Game Billboards — display placements that appear inside the game environment itself. Racing games, sports games, open-world games — the billboard is part of the world, not an interruption to it.

Both formats share one crucial property: there's no skip button.

The Cocomo Data

We ran Pakistan's first in-game audio campaign for FMCG brand Cocomo through our Audiomob partnership. Here's what happened:

  • Listen-Through Rate: 82.29%

  • Nationwide CTR: 3.09%

  • Total Impressions: 1.5M+

An 82% listen-through rate means 82% of players heard the full Cocomo audio ad. The industry benchmark for standard digital audio is 55–65%. In-game context dramatically increases completion — because the phone is already in hand, the player is already focused, and there's genuinely no way to skip.

A 3% CTR is approximately 10–15X the standard display benchmark in Pakistan. This isn't a statistical outlier — it's a structural advantage of the format. Players who tap the ad are doing so intentionally, in an environment where every tap has meaning.

Why This Cohort Is Harder to Reach Than It Looks

The 16–28 male demographic in Pakistan is the most ad-resistant audience on the market:

  • They have ad blockers or use premium app versions

  • Their attention to social feeds is fragmented across WhatsApp, TikTok, and Instagram simultaneously

  • They've developed near-automatic skip behaviour for pre-roll video

  • They don't watch prime time TV

But in a mobile game, their attention is focused. They're in a flow state. Audio that plays in this context isn't competed for — it's the only thing playing.

This is why snack brands, telcos, and beverage companies should be running in-game before their competitors figure it out. The window for early-mover advantage in in-game audio in Pakistan is still open. It won't be for long.

What Formats Work for Which Brands

BRAND CATEGORY

RECOMMENDED FORMAT

WHY

Snacks / FMCG

In-Game Audio

High LTR, jingle-friendly, reaches youth demo

Telecom

In-Game Audio + Billboard

Scale + frequency in a high-attention context

Beverage

In-Game Audio

Emotional brand connection during play

Fintech / Apps

In-Game Audio with CTA

Direct response — tap to install

Automotive

In-Game Billboards

Racing/driving game environment = contextual fit

The One Thing to Get Right

In-game audio creative is not the same as a radio spot or a YouTube pre-roll read-down. The best performing audio ads in gaming are:

  • Short — 15–30 seconds maximum

  • Sound-first — the listener isn't watching, so the script has to carry the entire message

  • Contextually aware — referencing gaming or the play moment increases recall

  • Jingle-anchored — if your brand has a sonic identity (Cocomo does), lean into it

Bad in-game audio is a repurposed TV ad with the picture removed. Good in-game audio is written specifically for a listener who has their phone in their hand and their eyes on a screen.

How to Start

Happy Ads runs in-game audio and billboard campaigns through Audiomob and IION — both globally leading platforms, both exclusive in Pakistan through us. If you want to reach Pakistan's mobile gaming demographic before your competitors do, talk to our team.

Happy Ads is Pakistan's exclusive partner for in-game advertising through Audiomob (audio) and IION (billboards). We've run Pakistan's first FMCG in-game audio campaign and continue to develop the format for brands across FMCG, fintech, and telco.

Author

Jawwad Jafri, CEO — Happy Ads

Publish Date

Nov 6, 2025

Reading Time

~4 minutes