The Challenge
Cocomo needed to reach Pakistan's 16–24 male demographic — a group that doesn't watch linear TV, skips digital ads instinctively, and spends 2–4 hours daily in mobile games. Standard display and social formats were generating impressions, but brand recall among this cohort was declining.
The brief was simple but hard: reach gamers with a brand message, when they're actually paying attention, without interrupting the gameplay experience.
The Solution
Happy Ads introduced Cocomo to in-game audio advertising through our Audiomob partnership — Pakistan's first such buy for an FMCG brand.
In-game audio plays during natural gameplay pauses or loading screens. Unlike pre-roll video, it doesn't interrupt play. Unlike banner ads, it can't be scrolled past. The audio format meant the Cocomo jingle and brand messaging reached the gamer while their eyes were on the screen — creating a genuinely new attention moment.
Targeting was set to mobile gamers aged 16–24, with dayparting focused on evening hours (7pm–11pm) when mobile gaming peaks in Pakistan. Audiomob's brand-safe inventory was filtered to exclude games rated 18+ to maintain Cocomo's family-friendly positioning.
The campaign ran nationwide with real-time listen-through optimization — ads that generated higher LTR in the first 48 hours were weighted toward higher frequency.
Key Results
1.5M+
Total Impressions
82.29%
Listen-Through Rate
3.09%
Nationwide CTR
Pakistan's first FMCG in-game audio buy
Format Achievement
Client
EBM Pakistan
Brand
Cocomo
Format
In-Game Audio Advertising
Market
Pakistan — Nationwide
Partner
Audiomob
Year
Nov 6, 2025
Key Insights


