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EBM RIO Chocolate Factory Game

EBM RIO Chocolate Factory Game

A gamified rich media ad that turned passive viewers into active participants — with a 60% game completion rate and 15% interaction rate that rewrote our benchmark book.

The Challenge

RIO needed to drive brand recall and product awareness among 12–18 year olds — an audience that scrolls past standard display, skips video, and spends more time in-game than on social. The brief asked for something that would actually be played, not just seen.

The Solution

The Happy Ads creative-tech team (Ali + Muneeb) designed the "Chocolate Factory" — a conveyor belt mechanic where users tap to sort RIO chocolates coming down an assembly line, with increasing speed creating a casual game loop. The entire experience ran inside a standard rich media ad unit — no app download required.

The game was skinned entirely in RIO's brand world: the factory setting, the chocolate color palette, the packaging design. Brand exposure was inherent to gameplay, not bolted on.

Three difficulty levels drove replay — users who completed the first level were prompted to go again at higher speed. Each replay was an additional brand exposure

Key Results

60%+

Game Completion Rate

15%

Interaction Rate

0.1–0.5%

Industry Benchmark (Display CTR)

Significant — driven by difficulty progression

Replay Rate

Client

EBM Pakistan

Brand

RIO Chocolate Biscuits

Format

Gamified Rich Media — HTML5 In-Banner Game

Market

Pakistan

Year

Nov 6, 2025