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PERFORMANCE MARKETING · USER ACQUISITION

How Dove Got Gamers to Watch Every Ad

How Dove Got Gamers to Watch Every Ad

9 in 10 people who saw a Dove ad in a mobile game watched it all the way through. Then 4 in 100 clicked. Here's what that looks like at scale.

Client

Dove (Unilever Pakistan)

Campaigns

Pilot: Dec 15–31, 2025 · Sustained: Mar 18 – Apr 30, 2026

Core Demo Reached

Female 25–34 (27% of all impressions, highest CTR at 5.44%)

Date

Nov 6, 2025

Investment

$10,014 (Pilot) + $18,143 (Sustained)

Benchmark vs YouTube CTR

4.01% vs 0.65% — 6× outperformance

Format

Rewarded Video — Mobile Gaming Inventory

Top Gaming Apps

Candy Crush Saga, Block Blast!, Tile Club, Art Puzzle, Ludo STAR

Category

Performance Marketing Pakistan · Rewarded Video Advertising

Client

Dove (Unilever Pakistan)

Format

Rewarded Video — Mobile Gaming Inventory

Investment

$10,014 (Pilot) + $18,143 (Sustained)

Core Demo Reached

Female 25–34 (27% of all impressions, highest CTR at 5.44%)

Category

Performance Marketing Pakistan · Rewarded Video Advertising

Date

Nov 6, 2025

Campaigns

Pilot: Dec 15–31, 2025 · Sustained: Mar 18 – Apr 30, 2026

Top Gaming Apps

Candy Crush Saga, Block Blast!, Tile Club, Art Puzzle, Ludo STAR

Benchmark vs YouTube CTR

4.01% vs 0.65% — 6× outperformance

Client

Dove (Unilever Pakistan)

Date

Nov 6, 2025

Format

Rewarded Video — Mobile Gaming Inventory

Campaigns

Pilot: Dec 15–31, 2025 · Sustained: Mar 18 – Apr 30, 2026

Investment

$10,014 (Pilot) + $18,143 (Sustained)

Top Gaming Apps

Candy Crush Saga, Block Blast!, Tile Club, Art Puzzle, Ludo STAR

Core Demo Reached

Female 25–34 (27% of all impressions, highest CTR at 5.44%)

Benchmark vs YouTube CTR

4.01% vs 0.65% — 6× outperformance

Category

Performance Marketing Pakistan · Rewarded Video Advertising

The Challenge

Dove needed to reach women aged 18–44 in Pakistan with consistent, high-quality brand impressions — not just reach numbers. The problem: every major digital format in Pakistan was delivering declining attention quality. Meta Reels play sound-off; YouTube skippable inventory gets skipped at 60–65%; programmatic display is increasingly invisible. The cost of buying an impression was falling, but the cost of buying genuine attention was rising.

Dove's media team and their agency were looking for a format that could guarantee full-video completion without forcing users to watch — and that could deliver the brand's "Real Beauty" message intact, in full, with sound on. That combination of qualities does not exist in standard digital video formats available in Pakistan's programmatic ecosystem.

The additional constraint: any solution needed to reach Dove's core demographic (women 18–44, urban Pakistan) with measurable frequency, verifiable completion, and click-through performance that justified incremental investment above the standard Meta/YouTube mix.

The Solution

Happy Ads proposed rewarded video placements within mobile gaming inventory — the only digital video format where the user opts in to watch in exchange for an in-game reward. No algorithm serves it to a passive scrolling user. The viewer actively chooses to watch. This structural difference changes every downstream metric: completion, click-through, and recall all lift because the attention is voluntary.

We ran two flights: a 17-day pilot in December 2025 ($10,014 investment, 2.5M impressions) to establish baseline performance, and a 44-day sustained campaign from March–April 2026 ($18,143 investment, 4.5M impressions). Both ran exclusively on rewarded video placements within mobile gaming apps — no display, no social, no programmatic video outside gaming. The top-performing apps included Candy Crush Saga (903K impressions, 5.37% CTR), Block Blast! (858K impressions, 4.88% CTR), and Tile Club (527K impressions, 4.20% CTR).

The critical optimisation story happened mid-campaign: on April 15, daily delivery tripled from 63K to 172K impressions. Standard digital media degrades under volume — frequency caps trigger, audience quality drops. On Happy Ads' gaming inventory, the opposite happened. CTR jumped from 1.34% (learning phase) to 5.96% (post-scale) and VTR rose from 89.6% to 91.8%. The DSP had learned where Dove performed best and shifted volume into those environments. The scale-up validated the format's structural integrity at 3X volume.

Key Results

7.04M

Total Impressions (2 flights)

91%

Video Completion Rate

4.01%

Overall CTR

2.77M

Unique Users Reached

Key Insights

01

91% Completion Rate: The Format No Other Pakistani Media Can Match

207% Delivery at Zero Extra Cost — Why In-Game Overdelivers

Mobile video on standard formats delivers 25–75% completion (Meta) or 60–65% (YouTube skippable). Non-skippable YouTube forces completion at 90%+ but at 2–4X the cost-per-completed-view. Happy Ads' rewarded video matched YouTube non-skippable completion (91%) at half the CPCV ($0.0044 vs $0.008–$0.020) — with a 4% CTR layered on top that YouTube non-skippable cannot produce. This is the only format in Pakistan that delivers opt-in, full-screen, audio-on, high-completion video at scale.

Mass SMS and batch email blasts with zero personalization. Same promo to a first-time visitor and a loyal customer who's been with you for three years.

02

Performance Improved Under Scale — The Inverse of Every Other Format

97.65% Viewability — The Format Standard Programmatic Can't Touch

When daily impressions tripled on April 15, CTR jumped from 1.34% to 5.96% (+345%) and completion rose from 89.6% to 91.8%. This is structurally impossible in most digital formats, where scale introduces audience fatigue and remnant inventory. In rewarded gaming video, scale triggers DSP learning — better placement selection, sharper audience matching, higher-quality supply. The implication for media planners: rewarded video gets better when you invest more.

03

Female 25–34 Led Every Metric Without Demographic Targeting Overhead

3.9× Frequency Is the Science of Brand Memory, Not Just Reach

Two-thirds of Dove's impressions reached female users. Female 25–34 — the core Dove demographic — drove the highest CTR (5.44%) and the highest completion rate (94.6%) in the campaign. This was not achieved through expensive demographic targeting parameters. The mobile gaming inventory itself — casual puzzle titles like Candy Crush, Tile Club, and Art Puzzle — naturally indexes toward female 18–44 audiences in Pakistan. The brand audience found itself.

Happy Ads creative and advertising innovation company team visual