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Sting Turned Its Energy Drink Into a Game

Sting Turned Its Energy Drink Into a Game

Happy Ads collapsed the boundary between AR filter and mobile game. On Snapchat, Sting Energy's AR experience let you run through a branded world using your face.

Client

PepsiCo Pakistan

Format

AR Game Filter — Snapchat Lens (Face-Controlled Infinite Runner)

Mechanic

Face-tilt navigation — tilt left/right to move, tilt back to jump

Date

Apr 12, 2025

Creative Team

Happy Ads Creative-Tech

Brand

Sting Energy Drink

Platform

Snapchat Lens Studio (Facial Landmark Tracking)

Client

PepsiCo Pakistan

Brand

Sting Energy Drink

Creative Team

Happy Ads Creative-Tech

Mechanic

Face-tilt navigation — tilt left/right to move, tilt back to jump

Date

Apr 12, 2025

Format

AR Game Filter — Snapchat Lens (Face-Controlled Infinite Runner)

Platform

Snapchat Lens Studio (Facial Landmark Tracking)

Client

PepsiCo Pakistan

Date

Apr 12, 2025

Brand

Sting Energy Drink

Format

AR Game Filter — Snapchat Lens (Face-Controlled Infinite Runner)

Creative Team

Happy Ads Creative-Tech

Platform

Snapchat Lens Studio (Facial Landmark Tracking)

Mechanic

Face-tilt navigation — tilt left/right to move, tilt back to jump

The Challenge

Sting Energy Drink — PepsiCo Pakistan's market-leading energy beverage — needed a digital format that communicated 'energy' as a felt experience, not a stated claim. Every energy drink ad in Pakistan shows the same visual vocabulary: extreme sports, speed lines, neon, explosions. This saturation had made the category's own creative language invisible to its target audience.

The brief was to find a format that made the audience feel energised through the advertising interaction itself — not by watching energy being depicted, but by expending it. A passive video format showing Sting's energy brand values was insufficient. The format needed to create the psychological state that Sting promises.

The creative constraint was Snapchat's Lens Studio framework. Any solution had to maintain Sting's brand identity throughout and be engaging enough to drive replay.

The Solution

Happy Ads built the Sting Runner — a face-controlled infinite runner game embedded within a Snapchat AR Lens. Using facial landmark tracking, the user's face controlled the runner character: tilt left to move left, tilt right to move right, tilt back to jump. The game world was built entirely in Sting's brand palette — an energy-charged environment populated with Sting visual cues, collecting energy icons and dodging obstacles.
The format merged two entertainment modes that Snapchat users already loved — face-filter selfies and infinite runner games — into a single brand experience. The face-control mechanic had an additional social dimension: watching someone else play the Sting Runner filter through their selfie camera was inherently entertaining, driving organic sharing.

With 21 Behance community views and recognition as one of the most innovative filters in Happy Ads' portfolio, the Sting Runner represents the technical ceiling of what AR filter creative can achieve — combining game mechanics, facial tracking, branded world-building, and social sharing.

Key Results

First

Game-in-AR-Filter in Pakistan

Face

Controlled Runner — Tilt to Move

Snapchat

Lens Studio — Facial Landmark Tracking

Infinite

Runner Game Inside AR Filter

Key Insights

Face-Controlled Games Are the Highest-Engagement AR Format on Snapchat

Face-Controlled Games Are the Highest-Engagement AR Format on Snapchat

The Social Spectator Effect: Being Watched Playing the Sting Runner Is the Ad

The Social Spectator Effect: Being Watched Playing the Sting Runner Is the Ad

Brand World-Building in AR Produces Stronger Association Than Logo Placement

Brand World-Building in AR Produces Stronger Association Than Logo Placement